Bioshock 2
Now, you may be wondering, “Baker, isn’t this a blog about designer toys?” My answer to you would be a swift punch to the head and a two weeks grounding. Now that you’ve learned to “respect mah autoritay” as a certain fat young cartoon lad from Colorado would put it, I kindly answer no. This is my blog and I’ll do what I please with it, thank you very much.
Back to the subject at hand. Bioshock is a fantastic video-game. Atmosphere, a fantastically developed environment, and one of the most surprising plot twists ever put it in the running for one of my favorite games of all time. Bioshock 2 promises only to improve on its predecessor. Oh, and you get to be one of those badass dudes with a drill for a hand.
Bioshock takes place in the former-utopia of Rapture, Andrew Ryan’s undersea metropolis. This game takes place a good 10 years after the events of the first game, and as I referenced before, you are now a Big Daddy. Yes, that does mean you get your very own Little Sister (the horrifying children depicted in Mr. Vasquez’s piece above), and you get to fulfill all your wildest dreams from the first game. Did you dream of shredding up Splicer’s with Rosie’s Rivet gun (just noticed the connection with Rosie the Riveter!)? Yep, dream fulfilled. Did you fantasize about goring Adam-infested denizens with that huge drill? You get to do that too! This game looks like it’s shaping up to be everything the first game made you long for and more.
The game comes out Tuesday, and I intend to waste a good week or two of my life in the deep-sea paradise of Rapture.

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